In my last post I talked about getting a good physical size of nation and the world. The next step is actually populating the sucker. Otherwise known as Fun With Spreadsheets. Traditional
For the campaign I'm running now, I wanted to build my own world. A world big enough to hold different types of adventures and make exploration fun, but internally consistent enough that it felt
Spreadsheets, I love thee. Let me count the ways. I love thee to the depth and height and breadth My tables reach, when contemplating math For distribution and ideal balance. I love thee to the
I'm not just a GM, I'm also a player, with my husband as my longest-term GM. In fact, for most people that play with him, he's their longest-term GM, too. He keeps a group of seven regular
I recently started GMing a new campaign in a new, custom setting for a new, homebrew system. One of my players was entirely new to RPGs and another had only played once decades ago and wasn't sure if
"Good artists copy. Great artists steal." - Steve Jobs As a compulsive homebrewer/worldbuilder and a compulsive reader, I like to read books and then use their ideas in creating worlds or mechanics
My husband (who GMs with his own group) started using initiative cards first. The idea is straightforward. Use cards to represent each player turn and monster turn and put them in order of
I was getting ready for a new adventure recently, and I came across “The Automatic Hound” by James Lafond Sutter in Dungeon Magazine #148. It's a tidy, low-level module that starts with a town
So, I made a homebrew version of D&D4E, and I'm making my poor players suffer through it. I know. I know. You don't need to tell me its flaws or sell me on another version of D&D