"Good artists copy. Great artists steal." - Steve Jobs As a compulsive homebrewer/worldbuilder and a compulsive reader, I like to read books and then use their ideas in creating worlds or mechanics
My husband (who GMs with his own group) started using initiative cards first. The idea is straightforward. Use cards to represent each player turn and monster turn and put them in order of
I was getting ready for a new adventure recently, and I came across “The Automatic Hound” by James Lafond Sutter in Dungeon Magazine #148. It's a tidy, low-level module that starts with a town
So, I made a homebrew version of D&D4E, and I'm making my poor players suffer through it. I know. I know. You don't need to tell me its flaws or sell me on another version of D&D