If you’re a new GM, you may read through all the rules of whatever system you're planning to play and yet still feel unready or wonder what the best way to GM is. If this is the case, let me
Geek and Sundry recently put out a tutorial for a home-made dungeon screen that looked like a castle. It made me want to get crafty. I normally don't use screens though, so I thought about
One of my priorities in how I GM is that I want the players to be active and engaged, not just act as my audience. So when I started planning out a new adventure with a heavy investigation
I was reading through a set of ten-year-old Dungeon magazines trying to find just the right module to play, when I noticed something. No women. Every one of the modules I had sticky noted was
I'm not just a GM, I'm also a player, with my husband as my longest-term GM. In fact, for most people that play with him, he's their longest-term GM, too. He keeps a group of seven regular
I recently started GMing a new campaign in a new, custom setting for a new, homebrew system. One of my players was entirely new to RPGs and another had only played once decades ago and wasn't sure if
My husband (who GMs with his own group) started using initiative cards first. The idea is straightforward. Use cards to represent each player turn and monster turn and put them in order of