Originally published in Worldbuilding Magazine (Volume 2, Issue 4) "Creatures", p 18. If you have ever wanted to see inside the mind of a game master (GM) while she creates a fantasy ecosystem
To the person in another thread who argued with me that a classic D&Desque, high fantasy setting requires requires a sexist society for because of your sincere need for realism and internal
Recently, I was fleshing out a nation in my fantasy setting that I wanted to be mostly inspired by ancient Mesoamerican cultures. I also had a few ideas from gold rush California, Argentinian
There are a bazillion different takes on the fantasy genre (yes, I counted), but Amy Raby's Coalition of Mages series is the only one I know of based on the Indus River Valley civilization, circa
I was reading through a set of ten-year-old Dungeon magazines trying to find just the right module to play, when I noticed something. No women. Every one of the modules I had sticky noted was
T. Kingfisher is the pen name for Ursula Vernon. She's won a bunch of awards for her stories and comics and novels, and I highly recommend reading some of her short stories to get at least get a
In my last post I talked about getting a good physical size of nation and the world. The next step is actually populating the sucker. Otherwise known as Fun With Spreadsheets. Traditional
For the campaign I'm running now, I wanted to build my own world. A world big enough to hold different types of adventures and make exploration fun, but internally consistent enough that it felt
"Good artists copy. Great artists steal." - Steve Jobs As a compulsive homebrewer/worldbuilder and a compulsive reader, I like to read books and then use their ideas in creating worlds or mechanics
I was getting ready for a new adventure recently, and I came across “The Automatic Hound” by James Lafond Sutter in Dungeon Magazine #148. It's a tidy, low-level module that starts with a town