In Skill Challenge Encounters, Part 1, I introduced the challenge encounter framework that I use in my games. It works in practice, but the downside is that players really only have a couple
A skill challenge is an encounter-style framework for non-combat encounters. It has turn-based play, but no grid or minis. D&D 4e formalized a structure for it, although I think they dropped it
In traditional 4e, the skill system is a simple closed, point-buy system. There is an enumerated list of non-combat abilities (skills), and you invest in a subset of them by choosing which skills
In the last post, Power Sources I: Polishing a Half-baked Idea, I described my general approach to creating a power system as part of making a D&D 4e homebrew. So, let's walk through the
In D&D 4e, the developers categorized classes in terms of combat role (controller, defender, leader, and striker) and power source (arcane, divine, martial, primal, and psionic). The compulsive
So, I made a homebrew version of D&D4E, and I'm making my poor players suffer through it. I know. I know. You don't need to tell me its flaws or sell me on another version of D&D